Showing posts with label GZG. Show all posts
Showing posts with label GZG. Show all posts

Wednesday, December 16, 2009

Batrep on Post Apoc Wargaming

I've been playing a few games with my modified 5150/CR3 rules and decided to post a Batrep even though the terrain is far from finished.

THW rules are very action packed and cinimatic and perfect for solo games.

This Batrep sees the Buckaroos doing a Scav run that gets interuppted by wasteland predators such as The Wolf Pack and the Aryan Enclave. I'll be doing some other Batreps that will tie into this one and develop a story as i go.

Please enjoy and find the Batrep here.

Super-Mutants



These were quite the pleasure to paint. If i wore a hat i'd take it off to GZG as they really show what can be done in 15mm.

So i've borrowed the concept of the Super-Mutants from the Fallout series of games. They are a great non/semi human faction to have before you start moving onto aliens.

These guys have no allies in the DC 2150 so they must be very resilient. Their Reaction chart will reflect and willingness to engage in hand to hand combat and a general superiority in that form of combat. They won't be the best of shots, but will use their SAW's to keep heads down as they get close.

To accommodate a bit more hand to hand in the THW rules i've had to make some changes to the rules. It's near suicide at the moment. :) Receiving Charge reaction will be toned down alot and i won't require the chargers to take Recieved Fire checks if they have passed the Wanting to Charge reaction on 2d6. Also, i'll be making Assault Rifles or larger bulky, which translates as 1 less d6 in combat. This last rule will also make SMG's and Carbines a actually option over Assault Rifles for some Factions.

Sunday, August 23, 2009

Comparison Shots!

Got some more minis from GZG and Splintered Light. Veyr happy with the quality of course. I have found the Splintered Light minis are made from a bit of a softer alloy than the GZG stuff.

Left to right; SLM Dark Elf, GZG 'Firefly', GZG Ravager, SLM 'Firefly.


Left to right; SLM 'Firefly', Eureka Sci-fi German, SLM 'Firefly', GZG 'Firefly.


Left to right; SLM 'Firefly, GZG 'Firefly, GZG Ravager, SLM 'Archer Collection' Rogue.


Left to right; SLM Vampire Lord, Eureka Sci-Fi German, SLM Minotaur, GZG Ravager.

Left to right; SLM Dark Elf, SLM Orc, GZG Ravager, SLM Vampire Lord,

Left to right; SLM Minotaur, GZG Ravager, SLM 'Archer Collection' Rogue, SLM Bugbear.

Monday, August 17, 2009

Aryanriech Enclave Dropship

It's a GZG Mantis, but the slaved version. I managed to think up a way to make it Troop Carrier with the rectangular purfume bottle top and the left over pieces of a Leman Russ Tank for the hatches.



It has a bit of a Fallout 3 feel with its VToL functionality. And satisfies some of my Cyberpunk urges.



I think i still need to put together it's landing gear on the rear, if a can't think of another way around it.

Scavengers Final

After stripping the first lot i painted i decided to try my hand at the second paint scheme again. When doing the greenstuff for the googles and guns i found that detail i put in them was too small once painted over. I had to make the holes in the visors much more pronounced.



I didn't use Devlen Mud on these guys. I re-learnt the drybrushing technique and block painted the final highlight to get rid of some of the graininess that dry brushing leaves.



So these are much more high-tech Scavengers, not short of 2150. This crew's success would owe to the prime gear they've found over the years. Their transport is going to be aged however. Very much so, compared to the Aryanriech's Drop ship i'll post next.



Over all i've really enjoyed these models. Very intricate. And can't wait to get my brush onto the Space Crew and New NAC Marines from GZG, to see how they compare to thier Ravagers. They could with less detail and still be fantastic mini's.

Monday, August 10, 2009

Scavengers & Greenstuff

So here are a few piccies of the changes i made to the other 8 GZG Ravagers. I found that what was hard in painting 15's well, were faces. So i greenstuffed some maskes and goggles on these guys to cover the shame of my fledgling painting.

I also buffed up the guns a bit by styling assault rifles, machine pistols and SMG's. This extra fire power will help the faction survive against some of the other nasties that will be crawling out of the wasteland.

Depending on how these guys turn out when i paint them, i may even go back and strip the first ravagers i did to uniform them all a bit.

I've done face masks and gun buffing before on 28's, but the goggles and magazines are a new endeavor. It all wasn't quite as hard as i expected, so i may be a bit more adventurous with my other factions.

Buckaroos Redux

I mentioned that i wasn't satisfied with my work on the Scavengers. After asking around the wonderful interwebs i got some help from Mark of Dropship Horizon and Deserter from the Post Apoc Forum. The help came in the form of washes and pictures of succesful use of Devlen Mud.


I much more satisfied with this result. It's not quite my 28's standard. But i'm happy so far with what i've produced.

The next batch of GZG Ravagers i'll do will be a bit brighter so maybe they won't be as dark as these guys.


Watch this space for the new Ravager paint job. Must say i'm very keen to find my groove in the 15' painting technique. I'm sure it'll be quite comfy!

Sunday, August 9, 2009

Billy Hughes and the Buckaroos


I must admit i was hoping these guys would come out looking a bit better. But i'm happy with my second attempt at painting 15's.


The guy on the left is Billy Hughes. His group of scavangers are the best out of all the other smaller groups that come to the DC to find expensive luxury items and other nessesities that they sell and barter back at Babalon City out in the wastes.

Only the hardest of scavengers make their way into the Dead City. The Aryanriech regular patrols or the Super-mutants are a constant danger to those seeking an important find. Billy Hughes and his Buckaroos are one of those scavenger factions with the training and the tech to make it in and out alive. They are almost reaching radier status, but would never dare to try and take the territory that The Wolf Pack have carved out for themselves.



I have some vehicles lined up for this faction in the form of a '69 Camero that i'll fix a minigun to. A '80s Swat vehicle, and an old looking '50s pickup. I have 8 more of these fantastic GZG Ravagers to paint, and i may try my hand at some conversions seeing that they are exact doubles of the 8 i have just painted.

I think next on the agenda is to plough through some terrain before doing the last 8 and finishing of the vehicles for the scavengers and the Aryanriech vault. Step by step i'm getting closer to that promised Batrep.

Sunday, July 26, 2009

Comparison Shots!

I've always found these shots to be very helpful to me. They are as precious as gold when looking for prospective mini's to buy, or you're getting into a new scale.

From left to right there are; GZG Alien Mercs, GZG Ravagers x2, Eureka Sci-Fi Germans, Rebel Mini's Sahadeen, GZG Light EVA suits.


I'll be using the Alien Mercs as Super-Mutants. The Ravagers as resourceful Scavengers. The Sci-Fi Germans for Aryanriech Enclave. The Sahadeen as Raiders. And the Light EVA Suits for New Eden Enclave. You'll notice the Enclave troops have fully enclosed suits to prtect them from all sorts of enviromental hazards. The other factions how ever a re limited to areas in the setting of DC 2150 that are rad free if they are careful, or unless they have sufficient meds and luck to avoid rad sickness. The Super-Mutants are, of course, impervious to most enviromental factors.