Wednesday, July 29, 2009

Ruined Buildings

This is the start i've made for the buildings of DC 2150. I wanted to keep in line with the Blog title picture.
I'll be making most of the buildings with detachable levels and some rooms inside. They'll be places for players to hide and hole up. With the 5150 rule set, holing up inside a room is a very effective tactic, Players making an assult on the room will have to use grenades or flash bangs if they don't want to get slaughtered.
I used 4mm foam core or poster board which is very easy to cut out quickly. The window and door frames and achetroves seemed essential to give a realistic feel to the buildings. Stay tuned for more updates.

Prospective Purchase

These guys are a realease from Splintered Light Miniatures. Amoungst their other fabulous fantasy 15mm stuff, this space crew from the renowed series Firefly and film Serenity do well as Characters for a PA world. Great poses and some dynamic emotes, they will most likely go from prospective buy to part of my collection very soon!

Sunday, July 26, 2009

Comparison Shots!

I've always found these shots to be very helpful to me. They are as precious as gold when looking for prospective mini's to buy, or you're getting into a new scale.

From left to right there are; GZG Alien Mercs, GZG Ravagers x2, Eureka Sci-Fi Germans, Rebel Mini's Sahadeen, GZG Light EVA suits.

I'll be using the Alien Mercs as Super-Mutants. The Ravagers as resourceful Scavengers. The Sci-Fi Germans for Aryanriech Enclave. The Sahadeen as Raiders. And the Light EVA Suits for New Eden Enclave. You'll notice the Enclave troops have fully enclosed suits to prtect them from all sorts of enviromental hazards. The other factions how ever a re limited to areas in the setting of DC 2150 that are rad free if they are careful, or unless they have sufficient meds and luck to avoid rad sickness. The Super-Mutants are, of course, impervious to most enviromental factors.

Aryanriech Enclave

This Enclave will be one of the vault cities lying close to the highly contested Dead City. Seeded with propaganda before World War IV, this vault was an experiment by Dr. Winterbottom to preserve clean genetic stock in an irradiated war torn post apocalyptic world.

The occupants of the Enclave are far from the ideal Aryan stock envisioned. However, they are free from mutation and have adequate military and medical resources to remain so. Whether that is a good thing or not is yet to be seen.

Their main enemies are the Super-Mutants, created by The Master (Richard Grey). But the Aryan's will cleanse any other survivors existing untainted in pockets of civilisation untainted by radiation poison.

Aryanriech Enclave does engage in some trade with New Eden Enclave, swapping their military technology for New Eden’s superior medical supplies.

Aryanriech Enclave has some of the best military resources in the region and would dominate it, if it was not for their strict genetic policy that keeps their population low.

I'll be using the Eureka Sci-Fi Germans for this faction. They only come in 4 sculpts at the moment, but i've joined the 300 Club in hopes of getting more. Click on this link to join the 300 Club and we can have additional sculpts! These guys come in at 15mm from feet to eyes, and i love 'em. I hear some people are using them for pulp games to.

At the top of the post is one i prepared earlier. I have 2 squads of 8 all up. The rest of this squad should be done soon, and i'll be sure to give you an update.

Thursday, July 23, 2009

Reason for Blogging

Why the Blog?

Everyone's doing it! But i 've never done one before. I have recently found a love for the 15mm scale and found other peoples blogs on Blogspot very helpful. So i've been inspired by the blogs i follow and hope i can help people getting into this very satisfiying scale of wargaming.

I'm also predicting that providing updates here will help me to stay on track just as updating in forums has been working for me.

Why 15's over well established 28's or 25's?

- Less Costly.
- Less time to create a project. As in less time to paint squads, less time to create terrain.
- It's a good time to get into 15's, there are a few great companies on the rise, which i'll be sure to point out to everyone.
- More playing area on the same size table.
- After 40K burnout a complete change is quite refreshing.

I also play D&D RPG fantasy with miniatures and find it very hard to keep up the painting compared to the encounters. So it looks like i'll be converting that genre to 15's also.

Why the Post-Apocalyptic setting?

It's someone elses fault really. This underappreciated wargame setting is finding great representation at this site.

The PA genre provides a rich soup from which to create many sorts of factions and game mechanics including high-tech, low-tech, mutants, aliens, magic or psychic powers. It also provides ample chance to try your hand at conversions for vehicles and the mini's themselves.

So with a bit of creative story telling you can use just about any genre of minature in your PA world and put them in factions ready to fight to the death in a harsh world of survivalism.