Wednesday, December 16, 2009

Batrep on Post Apoc Wargaming

I've been playing a few games with my modified 5150/CR3 rules and decided to post a Batrep even though the terrain is far from finished.

THW rules are very action packed and cinimatic and perfect for solo games.

This Batrep sees the Buckaroos doing a Scav run that gets interuppted by wasteland predators such as The Wolf Pack and the Aryan Enclave. I'll be doing some other Batreps that will tie into this one and develop a story as i go.

Please enjoy and find the Batrep here.

Super-Mutants



These were quite the pleasure to paint. If i wore a hat i'd take it off to GZG as they really show what can be done in 15mm.

So i've borrowed the concept of the Super-Mutants from the Fallout series of games. They are a great non/semi human faction to have before you start moving onto aliens.

These guys have no allies in the DC 2150 so they must be very resilient. Their Reaction chart will reflect and willingness to engage in hand to hand combat and a general superiority in that form of combat. They won't be the best of shots, but will use their SAW's to keep heads down as they get close.

To accommodate a bit more hand to hand in the THW rules i've had to make some changes to the rules. It's near suicide at the moment. :) Receiving Charge reaction will be toned down alot and i won't require the chargers to take Recieved Fire checks if they have passed the Wanting to Charge reaction on 2d6. Also, i'll be making Assault Rifles or larger bulky, which translates as 1 less d6 in combat. This last rule will also make SMG's and Carbines a actually option over Assault Rifles for some Factions.

The Wolf Pack


These Sahadeen infantry are from Rebel Minis. They will be part of an exmillitary raider group called; The Wolf Pack. They will have there own Reaction Table for 5150/CR3.

They did satisfy me once painted, but they do pale in quality compared to the new GZG offerings. The commnader has a static if not strange pose. And some of the infantry are not up to GZG's standard. I do like these guys however and have found them to be the most fitting mini's i have to the PA setting.

The Wolf Pack act as a sort of Wasteland enforcer group, that taxes the various communities in water, food and conscripts. They are ruthless when commanding obidence from the wasteland towns. The only town to be rid of them proper is Babylon, which is protected by the New Eden funded gang, the Buckeroos. The Enclaves prefer not to tangle with these guys due to thier armaments and training. Considering thier equipment, The Wolf Pack must still have access to a stash of WW 4 era vehicles and weapons.

Wasteland Vermin


Every Post Apocalyptic game has to have mutant bugs or rats. Some sort of wildlife nasty that harasses the warriors of the wasteland.

Well i chose rats (because i got them in a trade). They are GW rats so they are almost the height of a human in 15mm. With the THW rules i'll probably give them something akin to the Bug rules. So yeah, very dangerous. Watch this spot for a Batrep invovling them soon.

Wire Trees


These trees were very easy and quick to make. Taking various lengths of fuse wire i just wrapped them together and used the longer pieces to make the branches. After that, to take away the obvious wire construction i mixed PVA with Plaster of Paris which i just glopped on, then painted and drybrushed them. I used 2 different types of sponge flock for the foilage and have been finding sponge flock to be just the right texture for anything 15mm.

This is a very common and old technique. I'm not sure who to give original credit to, but god bless'em.