Showing posts with label Rebel Minis. Show all posts
Showing posts with label Rebel Minis. Show all posts

Wednesday, December 16, 2009

Batrep on Post Apoc Wargaming

I've been playing a few games with my modified 5150/CR3 rules and decided to post a Batrep even though the terrain is far from finished.

THW rules are very action packed and cinimatic and perfect for solo games.

This Batrep sees the Buckaroos doing a Scav run that gets interuppted by wasteland predators such as The Wolf Pack and the Aryan Enclave. I'll be doing some other Batreps that will tie into this one and develop a story as i go.

Please enjoy and find the Batrep here.

The Wolf Pack


These Sahadeen infantry are from Rebel Minis. They will be part of an exmillitary raider group called; The Wolf Pack. They will have there own Reaction Table for 5150/CR3.

They did satisfy me once painted, but they do pale in quality compared to the new GZG offerings. The commnader has a static if not strange pose. And some of the infantry are not up to GZG's standard. I do like these guys however and have found them to be the most fitting mini's i have to the PA setting.

The Wolf Pack act as a sort of Wasteland enforcer group, that taxes the various communities in water, food and conscripts. They are ruthless when commanding obidence from the wasteland towns. The only town to be rid of them proper is Babylon, which is protected by the New Eden funded gang, the Buckeroos. The Enclaves prefer not to tangle with these guys due to thier armaments and training. Considering thier equipment, The Wolf Pack must still have access to a stash of WW 4 era vehicles and weapons.

Sunday, July 26, 2009

Comparison Shots!

I've always found these shots to be very helpful to me. They are as precious as gold when looking for prospective mini's to buy, or you're getting into a new scale.

From left to right there are; GZG Alien Mercs, GZG Ravagers x2, Eureka Sci-Fi Germans, Rebel Mini's Sahadeen, GZG Light EVA suits.


I'll be using the Alien Mercs as Super-Mutants. The Ravagers as resourceful Scavengers. The Sci-Fi Germans for Aryanriech Enclave. The Sahadeen as Raiders. And the Light EVA Suits for New Eden Enclave. You'll notice the Enclave troops have fully enclosed suits to prtect them from all sorts of enviromental hazards. The other factions how ever a re limited to areas in the setting of DC 2150 that are rad free if they are careful, or unless they have sufficient meds and luck to avoid rad sickness. The Super-Mutants are, of course, impervious to most enviromental factors.