Showing posts with label Factions. Show all posts
Showing posts with label Factions. Show all posts

Wednesday, December 16, 2009

Batrep on Post Apoc Wargaming

I've been playing a few games with my modified 5150/CR3 rules and decided to post a Batrep even though the terrain is far from finished.

THW rules are very action packed and cinimatic and perfect for solo games.

This Batrep sees the Buckaroos doing a Scav run that gets interuppted by wasteland predators such as The Wolf Pack and the Aryan Enclave. I'll be doing some other Batreps that will tie into this one and develop a story as i go.

Please enjoy and find the Batrep here.

Super-Mutants



These were quite the pleasure to paint. If i wore a hat i'd take it off to GZG as they really show what can be done in 15mm.

So i've borrowed the concept of the Super-Mutants from the Fallout series of games. They are a great non/semi human faction to have before you start moving onto aliens.

These guys have no allies in the DC 2150 so they must be very resilient. Their Reaction chart will reflect and willingness to engage in hand to hand combat and a general superiority in that form of combat. They won't be the best of shots, but will use their SAW's to keep heads down as they get close.

To accommodate a bit more hand to hand in the THW rules i've had to make some changes to the rules. It's near suicide at the moment. :) Receiving Charge reaction will be toned down alot and i won't require the chargers to take Recieved Fire checks if they have passed the Wanting to Charge reaction on 2d6. Also, i'll be making Assault Rifles or larger bulky, which translates as 1 less d6 in combat. This last rule will also make SMG's and Carbines a actually option over Assault Rifles for some Factions.

Sunday, August 23, 2009

More Vehicles

Here is another pic of the Aryan Dropship with a mini for scale. Perhaps i should have done this a bit sooner because the doors aye a bit small. Should be easy to fix by cutting up the same part of the Lemun Russ turret and making double doors.

Another Aryan vehicle. I'm not sure wether this will be autonomous in my story or piloted at this point. It is one of the Infinity Drones, so i guess it'll be some sort of drone in my world.

Some Matchbox cars to use with the Buckeroo Gang. The GZG Ravagers just looked too baddass once i painted them up to Scavs. They are a bit out of scale. But if i keep the same scales with the same factions i don't think it'll get to me. :)
The first one is "The Bitch". A '69 Camero with extra armour and a mini gun.

An '80s SWAT vehicle that i think i'll add a .50cal to.

"Old Betsy", a typical gang member carrier and a place to haul thier scav and spoils of each confrontation.

I had to get one of these GZG 8 Wheeel APC's. I can echo everyones good reports on Jon's amazing delivery times. And i live in Australia! I think i'll put a mini-gun on this one and swap the .50cal to the SWAT vehicle. I'll use this 8 Wheeler to go with the New Eden Vault City Gene Troopers. The Gene Troopers will be somethin g like the Rouge Trooper of 2000 AD. But maybe i shouldn't speak too soon or i'll have another story change like i did with the GZG Ravagers. So it maybe prudent to get thigs painted before i designate any story to them.

Monday, August 17, 2009

Scavengers Final

After stripping the first lot i painted i decided to try my hand at the second paint scheme again. When doing the greenstuff for the googles and guns i found that detail i put in them was too small once painted over. I had to make the holes in the visors much more pronounced.



I didn't use Devlen Mud on these guys. I re-learnt the drybrushing technique and block painted the final highlight to get rid of some of the graininess that dry brushing leaves.



So these are much more high-tech Scavengers, not short of 2150. This crew's success would owe to the prime gear they've found over the years. Their transport is going to be aged however. Very much so, compared to the Aryanriech's Drop ship i'll post next.



Over all i've really enjoyed these models. Very intricate. And can't wait to get my brush onto the Space Crew and New NAC Marines from GZG, to see how they compare to thier Ravagers. They could with less detail and still be fantastic mini's.

Saturday, August 1, 2009

Every cloud has a silver lining...

Had a bit of a mishap when varnishing my first attempt at painting these guys!!

After trying all things possible to fix them, i resigned my self to pinching my girlfriends nail polish and starting over. On this next attempt, i decided to lay off the washes and was pleased with what i was able to produce.



Anyway. That's finishes the first squad for the Aryanriech faction. Next will be 16 of the GZG Ravagers to be used as Scavengers. After that, some vehicles for both of those factions and some terrain for them to fight to death over. Then a Batrep! Can i produce quickly enough for viewers to maintain interest? Can i produce quickly enought for myself to maintain interest? Both of us will just have to watch this space to find out!

Wednesday, July 29, 2009

Prospective Purchase

These guys are a realease from Splintered Light Miniatures. Amoungst their other fabulous fantasy 15mm stuff, this space crew from the renowed series Firefly and film Serenity do well as Characters for a PA world. Great poses and some dynamic emotes, they will most likely go from prospective buy to part of my collection very soon!

Sunday, July 26, 2009

Aryanriech Enclave


This Enclave will be one of the vault cities lying close to the highly contested Dead City. Seeded with propaganda before World War IV, this vault was an experiment by Dr. Winterbottom to preserve clean genetic stock in an irradiated war torn post apocalyptic world.

The occupants of the Enclave are far from the ideal Aryan stock envisioned. However, they are free from mutation and have adequate military and medical resources to remain so. Whether that is a good thing or not is yet to be seen.

Their main enemies are the Super-Mutants, created by The Master (Richard Grey). But the Aryan's will cleanse any other survivors existing untainted in pockets of civilisation untainted by radiation poison.

Aryanriech Enclave does engage in some trade with New Eden Enclave, swapping their military technology for New Eden’s superior medical supplies.

Aryanriech Enclave has some of the best military resources in the region and would dominate it, if it was not for their strict genetic policy that keeps their population low.

I'll be using the Eureka Sci-Fi Germans for this faction. They only come in 4 sculpts at the moment, but i've joined the 300 Club in hopes of getting more. Click on this link to join the 300 Club and we can have additional sculpts! These guys come in at 15mm from feet to eyes, and i love 'em. I hear some people are using them for pulp games to.

At the top of the post is one i prepared earlier. I have 2 squads of 8 all up. The rest of this squad should be done soon, and i'll be sure to give you an update.